Hi I'm a Spanish 3d artist, I'm a passionate about video games and special effects. I'm mostly interested in vehicles and hard surface modeling, for me every asset need to be believable and functional and there, is where I focus my artistic skills.
For my portfolio I want to show that I'm capable of pushing my own designs and meet them technically to get the better result possible.
I'm a 3d artist working in Hell Let Loose. We are a small team looking to do the best 3d graphics a small team is able to do.
Worked in a unannounced game from Fox.
As a 3d artist in Rocksteady I worked on gameplay assets that usually need movable parts or to be animated.
I did assets from the concept to final stages. Always looking for something unique and with the best results in the industry standards.
Also thanks to my previous experience in UE4, I do extra work on shaders and blueprints. Helping technical artists and programmers. These include: rigging and animation, prototypes of game play systems, optimized shader systems for libraries of objects and more.
I worked in a variety of projects, first and third person. Regular PC games and some VR.
Mostly doing props and vehicles. Including integration on UE4.
On site job working on different projects.
Work on "Homefront: The Revolution" as environment artist.
And on an unannounced Warner Montreal project.
First Job at a video game.